Posted by Andrew on October 17th, 2008
I’m a bit pushed for time this morning so apologies for the rather brief comments. A mixed bag today, I thought – nothing terribly exciting, and a few cryptic definitions that I thought were less than brilliant (18ac, 24ac, 6dn). Maybe it’s just me?
dd = double definition
cd = cryptic definition
* = anagram
< = reverse
1. FEARSOME (FOES ARME(d))* “for battle” is the anagrind, “frightening” the definition
5. BARSAC BARS A.C. Barsac is a dessert wine from the Sauternes region
9. WHODUNNIT cd – “busy” is slang for “detective”
11. REALM L in REAM
12. PREFERENTIAL P + REFERENTIAL
15. EMIT hidden
16. PHLEGMATIC (PITCH GAME L)*
18. SYNONYMOUS cd – “nuts” and “bananas” can both mean “mad”.
19. SCAN SCRAN less R, “scran” being a slang word for food.
21. MISTLETHRUSH MIST LET + R in HUSH
24. TWANG cd
25. HAEMATITE (ITEM THE AA)*. A mineral yielding iron: the etymology is via the Greek for blood (cf haematology, haemoglobin) because of its red colour.
26. REEFER dd – I’m sure I’ve seen this before.
27. PSALTERY LEAST* in PRY. It’s an instrument like a harp or zither, mentioned in the Old Testament.
1. FAWN dd
2. AGOG GO in AG
3. SQUARE Wickets are prepared in a cricket square, and 4 is a square number. Not a cross-reference to 4dn, even though that has a cricketing connection…
4. MAN OF THE MATCH Not sure how to categorise this one – it’s a (not very) cryptic definition, but with the extra twist of linking “match” and “striking”
6. ACRONYMS cd, I suppose
7. STATISTICS ITS< in STATIC S
8. COMPLACENT AC replaces I M in COMPLIMENT. This was fairly easy to spot from the definition, but the wordplay took a bit of working out.
10. THREE QUARTERS dd. I might need some help from a Rugby expert here – I thought there were only two three-quarters in a Rugby team, but they seem to have changed all the names of the positions since I was forced to play it.
13. DENSIMETER DETERMINES*
14. LION’S SHARE (SAIL SHORE N)*
17. ANALOGUE An analogue (as opposed to digital) computer is one that uses physical quantities to model the problem being studied. The good old slide-rule is an example.
20. ASSAIL AS SAIL
22. LINE dd
23. RELY RE(p)LY