First it was the Labyrinth (#1335), then Hampton Court (#1457), and a couple of years ago we had a maze based on the legend of King Henry II and his mistress Rosamund (#1490) So what do we have today?
Preamble: Clashes occur in five cells, identifying five characters. Ten answers are entered in a straight line, with the rest winding around corners in any direction; paths taken by clue answers share the same line of symmetry as the grid. In the final grid, solvers must find the optimal path (using a short-cut) from the protagonist, which would collect all eight occurrences of a thematic letter; in order of collection, they must choose either a letter in the cell preceding or following each collection to spell out a conclusion to the puzzle, which must be written beneath the grid. Answer lengths indicate the number of cells the entry takes up.
This certainly looks a challenge. (It took me a while to realise the interplay between the clashes and the fact that some answers were longer than the cells available for entry. And I didn’t fully appreciate the symmetry of the entries until quite a way in.)
First one in was 2a NAOSES, then 10a CLYSTERS which wouldn’t fit, 18a SNUGLY which would, and 20a PIERRETTE which also was too long. Neither of the Down clues yielded, so I started on the Winders: 3w SQUEAKY was a cell short and it seemed more likely to bend left in row 4 rather than row 3. This was borne out by 5w REVENUE sharing its UE with SQUEAKY, and with the other 5w RANA going up then right I felt I’d made a decent start. I chipped away and got the sense that eXternal had littered the puzzle with enough fairly gentle clues for us/me to make headway, and to go some way to balance the trickier aspects of entering answers once clues had been solved.

The breakthrough came when I realised that 10d was indeed DERIG, and that the clash was CLY with DE. At this point I revisited the intersection of 19a SIBLINGS and 11d SWANKY and saw that things would fit nicely if the clash was BLI and NKY. OK, so what connects CLYDE and BLINKY? Well, along with PINKY and INKY, they are the ghosts in the 1980’s arcade game PAC-MAN (thank you Google & Wikipedia). And now the rest of the grid filled without too much of a problem.

A couple of days later I picked up where I’d left off. There were eight occurences of both O and T in the grid but from their disposition (not least that two of the former were neatly placed at the entry/exit of the short-cut) I surmised that O was the one to go for. When I had a little more time that evening I wrote down the eight pairs that were either side of the O’s: GI, VO, ON, EM, MV, AS, ES, RU … Somehow, after only 5 or 10 minutes, I got lucky and picked out GA__ __ER, and, with the letters that were left, it seemed that it would indeed be quickly GAME OVER. But first, I had to find the path …
Try it!
The last two clues I parsed were for 8w REST and 19w SETTEE – I think they’re OK but I’m open to suggestions. And I’m not sure why the letter O is thematic. Anyway …
Thanks eXternal, this one’s in my top 2 or 3 so far this year – very impressive grid and for me a good work-out. Looking forward to Clue Two V.
Across |
No. |
Clue |
Entry |
Wordplay |
1 |
Battered tape deck put in wrapping (6) |
[PAC]KETED |
[TAPE DECK]* |
2 |
Temples are bedecked with bouquets (6) |
NAOSES |
A(re) in NOSES (bouquets) |
10 |
Groups with year to replace primarily unsafe out-of-date enemas (6) |
[CLY]STERS |
CLUSTERS (groups) with Y(ear) replacing U(nsafe) |
18 |
Comfortably win in the end after second offensive (6) |
SNUGLY |
(wi)N after S(econd) UGLY (offensive) |
19 |
Maybe one of these kinsfolk keeps black fish (6) |
SI[BLI]NGS |
SIS (one of these kinsfolk, viz. a sibling) B(lack) LING (fish) |
20 |
Female performer’s interpretive dancing not popular? Not very (8) |
[PI]ERRETTE |
[INTERPRETIVE]* ¬ IN (popular) ¬ V(ery) |
24 |
Shelter around point to the west (5) |
CABIN |
CA (circa, around) NIB< (point) |
26 |
Fish you caught with fishing line outside (5) |
TROUT |
U (you) in TROT (fishing line) |
|
Down |
No. |
Clue |
Entry |
Wordplay |
10 |
Dismantle and remove section from outside right (4) |
[DE]RIG |
(outsi)DE RIG(ht) |
11 |
Aquatic bird with velocity constant, ultimately really smart (4) |
SWA[NKY] |
SWAN (aquatic bird) K (velocity constant) (reall)Y |
|
Winding |
No. |
Clue |
Entry |
Wordplay |
3 |
In need of lubrication, perhaps, queen opening exotic sake by end of day (6) |
SQUEA[KY] |
QU(een) in [SAKE]* (da)Y |
4 |
Television channel 50 ignored in decline (4) |
SIDE |
SLIDE (decline) ¬ L (50) |
5 |
Group of frogs seen going back and forth in granary (4) |
RANA |
(gr)ANAR(y)< or (g)RANA(ry) |
5 |
Return from flat in Parisian street (7) |
REVENUE |
EVEN (flat) in RUE (street, Fr) |
6 |
Attempt to bolster unstable sites – they won’t prioritise others (7) |
EGOISTS |
GO (attempt) in [SITES]* |
7 |
Fiction right to be dropped from Modern Language subject (6) |
LIEGE[MAN] |
LIE (fiction) GERMAN (modern language) ¬ R(ight) |
8 |
Oliver abandoning wood deviant set alight (4) |
REST |
OLIVER ¬ OLIVE (wood) [EST]* |
9 |
Grimacing once most of champagne and gin drunk (6) |
MOEING |
MOË(t) (champagne) [GIN]* |
9 |
Travel from 2nd to 5th of November at sea (4) |
MOVE |
[(n)OVEM(ber)]* |
12 |
Content to not dash around Long Island and exhaust oneself prematurely (8) |
OVERLIVE |
(n)O(t) VERVE (dash) around LI (Long Island) |
13 |
Merest hint of red that is seen in underwear (7) |
VERIEST |
R(ed) IE (that is) VEST (underwear) |
14 |
Gain territory for period (6) |
WINTER |
WIN (gain) TER(ritory) |
15 |
People using the internet receiving electronic jokes (8) |
ONE-L[IN]ERS |
ON-LINERS (people using the internet) around E(lectronic) |
16 |
Oriental craft turned dull – it involves a collection of scrap material (6) |
JU[NKY]ARD |
JUNK (oriental craft) DRY< (dull) around A |
17 |
Old stubbly tsar overthrown by maiden in revolution (7) |
STRAWEN |
[TSAR]* NEW< (maiden) |
19 |
Put booty on this Mediterranean vessel (6) |
SETTEE |
SETTEE (something on which to put one’s bottom; see booty2) |
21 |
Like entertaining title for sci-fi film (6) |
ALIENS |
AS (like) around LIEN (title) |
22 |
Concern when duck’s displaced by that man’s boat (6) |
WHERRY |
WORRY (concern) with O (duck) replaced by HE (that man) |
22 |
Report of unproductive part of the body (5) |
WAIST |
homophone WASTE (unproductive) |
23 |
Salt base is on nuts (5) |
EOSIN |
E (base) [IS ON]* |
25 |
After change of hands, supermarket stops payment method for drinks (8) |
BACARDIS |
ALDI (supermarket) with R for L in BACS (payment method) |
27 |
Best way to escape Catholic girl (8) |
OUTCLASS |
OUT (way to escape) C(atholic) LASS (girl) |
|
A truly memorable PDM.
All very confusing and it took me a long while to work out what was going on, but past episodes of the Clue Two series had given me high expectations and they were fully justified. I eventually got 7, giving me MAN clashing with PAC, and suddenly realised why the grid seemed so familiar and made sense of the short-cut reference and the rest of the rubric.
Brilliant.
The Os are thematic because Pac-Man gobbles up discs as he goes.
Thanks for the short cut reference – we couldn’t see how things worked having guessed O as the necessary letter.
Brilliant grid construction but glad we had access to google to uncover the missing characters. Thankfully PAC and MAN revealed themselves fairy early on during the solve.
Thanks to eXternal for a great puzzle and Hihoba for another splendid blog – we do so love your animations.
The rubric sounded very familiar to me, and a few minutes in I had a theory that the theme would be Pac-Man, with him and his four ghost nemeses being the clashes. After getting the clue for PACKETED and realizing I would have to squeeze PAC into one square, I knew I was right. But what about the eight-letter message? The only one I could think of that would be relevant was GAME OVER. Eventually I was right again. This is not to say the puzzle was predictable, as it was still a fun, not-at-all-easy solve, trying to figure out where all the answers would wind up. Sometimes it’s a good feeling to be one step ahead of the setter. But only sometimes 🙂
Didn’t try to work out the optimal path, but managed to work out GAME OVER from the 16 possible letters.
I enjoyed working out the paths of the solutions, and the symmetry proved very helpful.
Good fun after a slightly alarmed look at the preamble. Winding entries? Gulp. As it turns out they were perfectly gettable, so no concerns. As per NNI above I didn’t worry about the optimal path given how evident the solution was. I did have a little doubt at the close about whether the O’s should be erased from the grid, but decided the emphasis was on the “would” in “which would collect”. Love the animations above!
I don’t mind admitting that this was a DNF for me; I’d not tackled any of the previous entries in the series and found much of the preamble to be completely obscure. Nevertheless I filled nearly two thirds of the grid and solved CLYDE, but the name meant nothing to me. In the northwest corner I had PAC but got fixated on assuming it clashed with EGOISTS, giving PACISTS, which of course was meaningless. I can now see that it was in fact a very helpful hint, but I was never a Pac-Man fan and the names of the ghosts did not come to mind.
Even with the help of your brilliant animation, I still don’t understand the shortcut, but clearly it doesn’t matter. Thanks to you and of course to the setter.
I didn’t recognise the blocked and barred grid pattern but I should have done. I never played Pac-Man, but I’m old enough to have seen it being played.
After my first attempt at this puzzle I gave up, having managed to enter so few of my answers into the grid. Fortunately I came back to it to try and fit a few words into the top right of the grid, and INKY formed itself when I had to force both SQUEAKY and ONE-LINERS into the spaces. The problem I already had of trying to fit PACKETED into the top left instantly vanished because PAC went into the corner cell, and that gave away the Pac-Man theme. The remaining three thematic names helped with some sticky clues later on, as I hoped and expected they would. And as NNI said, the symmetry proved very helpful.
The preamble was a puzzle in itself. We were not told that the clashes would be of multiple letters, but I suppose that was fair because we were not told otherwise. The long sentence beginning ‘In the final grid’, telling us how to collect the eight letters, was confusing at first: ‘each collection’ should, for clarity, have said ‘each collected letter’. I managed eventually to work out what ‘optimal’, ‘short-cut’ and ‘preceding or following’ meant. A clever and unusual design, I have to say.
Only T and O occurred exactly 8 times, and having guessed GAME OVER early on I could see the thematic letter had to be O, and the 8-letter phrase was duly formed using an optimal path and a short-cut (from O to O).
I didn’t discover what Clue Two IV meant, even after finding mumbers I to III from long ago.
Thanks to eXternal for an ingenious and enjoyable puzzle and to HolyGhost for an excellent illustrated blog.
Uklancs @2
I thought ‘O’ was themtic because it occurs in GAME OVER, whereas ‘T’ does not. I hadn’t connected it to the game.
Puzzle of the year so far, for me. A big thank you to eXternal and to Hihoba for the brilliantly animated blog.
After some time thinking that the clash in 1a must lead to a name involving TED (Play School?), I was fortunate enough to get PACMAN first and a wonderful PDM as the grid and blurb made sense. I almost got the optimal path right first time, writing the letter pairs in order revealed GAME VOER so it was clear what the message needed to be.
I don’t think that I managed to solve the first Clue Two puzzle but have fond memories of II and III. I eagerly await Clue Two V!
Bertandjoyce @3 & Kippax @9: I am not Hihoba.
bridgesong @7: The short-cut is in the middle row, where the path goes eastward beyond the rightmost column and reappears in the leftmost column (or vice versa).
Alan B @8: Look up the second definition of clue in Chambers, which will lead you to “clew” …
I must admit to some apoplectic expostulations when, after a mighty struggle to get anything much into the grid at all, I realised this was about a flipping computer game! I’ve never had the slightest interest in computer games, although Pac-Man is one of the very few games I have played; it provided an alternative to revision when I was at university (one of my housemates had a ZX Spectrum, anyone remember those?).
Still, I always enjoy a well-crafted puzzle and this was put together brilliantly. I’ll never know how setters manage to come up with something so intricate and elegant, even when they’re working as a team.
I thought it was a shame that the one of the Os had to be used in the final phrase as well as I’d assumed that the letters would (notionally, at least) disappear from the grid. But that didn’t mar a very fine puzzle at all.
@10 Apologies HolyGhost! Great blog.
HolyGhost @10
Thank you (re ‘clue’). All was revealed – how appropriate.
Most impressive — all thanks to eXternal and HolyGhost. From playing Pac-Man long ago I remembered the name, the power-up discs, the short cut and that there were four ghosts. But I’d never known they had names, which was a definite obstacle. Who or what was PINKY? That information, I told myself, was sufficiently arcane that I could use Google/Wikipedia without guilt. With the videogame maze identified, GAME OVER immediately came to mind as the most likely “conclusion”, but it took a lot longer to locate all the Os and confirm this.
I really enjoyed this. The instructions were intriguing and gave a great PDM when Wikipedia helped me out with the mysterious names that were appearing in cells my grid. I have never played PAC-MAN but I have seen enough other people play to get the feel of it. Well done eXternal!
Thanks to HG for the blog.
Would someone please explain “Clue Two” for me? I get that this is number IV of a series, but a series of what?
@15 See HG’s pointer to the secret of Clue Two at @10.
Thank you David @16, I understand now.
Great puzzle with a theme that’s no less ridiculous than the songs of Flanders and Swann or an episode of Fawlty Towers. Puzzle of the year so far for me.
I meant no more ridiculous!
Apologies from Joyce to HolyGhost!
Well, I thought this was rather special. Very inventive design of the grid and snaking entries to evoke a feel of a 1980s video game. My solving experience was similar to that of HolyGhost’s with Clyde dropping first, followed by Pac-Man. Then Google to complete the names of the other ghosts. A chuckle at the two word phrase which neatly summed up the experience. Although I haven’t played a video game since in my teens, that was back in the 80s, and it brought back some lovely memories of seaside arcades. I was more of a Defender man than Pac-Man though.
Great crossword, my thanks to eXternal. And wonderfully blogged too thank you HolyGhost.
Thanks to commenters for comments and to HG for the blog. I thought I should pop in to show my appreciation of a blog which has gone above and beyond; HG has outanimated a certain other blogger and raised the bar high. Thanks for bringing the puzzle to life.