Enigmatic Variations No.1490 – BORICAHF by Picadilly

The preamble
“Answers to the four asterisked clues are to be encoded using a Playfair code-square before entry in the grid. The three unclued entries have been encoded using the same code-square, as has BORICAHF. Chambers Dictionary (2016) is recommended. ”

The solve
The grid filled up without major incident, although the parsing of one or two clues was not immediately obvious to me. That left the Playfair Square, which I’ll discuss separately below.

The key phrase was found to be KING CHARLES. This allowed the title to be decoded; it turned out to be SPANIELS (providing belated confirmation of the phrase). The missing letters could then be filled in, showing that the unclued entries were COCKER (KUKIHL), SPRINGER (BOANGCOHL), and BLENHEIM (FARCAHCB).

Thoughts
While I’m sure that this will have been a too easy for some seasoned solvers, it’s important that newcomers to thematic crosswords have a way in (and some of us veterans appreciate an easier solve now and again).

This puzzle provides a good springboard to the genre: many clues will be readily apparent to those with an understanding of cryptic rules, and the trickier clues (which, for me at least, would include 7 down) are apt for back-parsing.

In addition, the fact that (whether by design or chance, I don’t know) KING CHARLES wasn’t in the online Playfair solvers forced me to crack the Square myself. I’ve always thought it would be a lot harder than it was in this case.

Moreover, although I predict some complaints that there were no hints to the theme, it’s a fact of life with EVs that the endgame doesn’t always resolve itself easily, and often requires a great deal of additional work.

So thanks to Picadilly for providing something for both new and… old (?) solvers to get their teeth into.

Solving the Playfair Square
The four asterisked clues gave the following pairs:
1. FE -> ML
2. LT -> FY
3. CH -> KE
4. OW -> PV
5. RA -> LR
6. CE -> EM
7. PI -> WA
8. NE -> CR

As will be seen, the original and coded pairs of 5 and 6 have letters in common. This indicates that the three letters are on the same line (whether row or column cannot yet be known). Considering 5, we see that R is coded as L and A as R. Therefore, we know that the grouping ARL appears in a line. Similarly, from 6, we have CEM.

Next, considering 3, we see that CEM must appear vertically. This is because C and its coded form K must appear in the same row. as must H and E. This is impossible if CEM is horizontal. Also, K must appear in immediately over H. Similarly, applying 8 (another swap involving C and E), N must appear in the same row as C and K, and R must appear in the same row as E and H. In addition, N must appear immediately over R.

The fact that N appears over R tells us that ARL (from 5) must appear in a row. This means that it must be part of the thematic phrase (as L comes before R in the alphabet, and it is extremely unlikely that the thematic phrase would use all of the letters from A to K).

We also know that the row with ARL also includes H and E. That row must therefore be one of the following: ARLHE, ARLEH, HARLE, EARLH, HEARL, EHARL. Once we know which it is, we will also know the positions of N, K, and C in the row above (as they appear above R, H, and E respectively).

Looking at 1 (which includes E and M), we can see that F must appear below L. This is where I had a bit of a lucky break. Trying the various combinations (ARLHE, etc.), I happened upon this:

K N C
H A R L E
F M

Bearing in mind the construction of a Playfair Square, one should be on the alert for possible words of phrases at the ‘beginning’ of the square, and the ‘unused’ letters (in alphabetical order) towards the end. It seemed possible that the letters F and M were unused.

If correct, this would mean that G, H, I, K, and L were used in the keyword/phrase. H, K and L already appear, and employing the others gives KING CHARLES as a possible key phrase.

That gives the following completed Playfair Square (which can be verified by pairs 2, 4, and 7):

K I N G C
H A R L E
S B D F M
O P Q T U
V W X Y Z

However, if one didn’t have that stroke of luck, 7 comes to one’s aid. I and A must be on the same line, and as we know that ARL, H, and E are on the same row, I and A must be in the same column. Indeed, I must be directly above A. Furthermore, P must be directly above W.

A similar piece of reasoning using 2 shows that F is directly below L (we already knew that they were in the same column) and that Y is directly below T.

Pair 4 shows us that O and V are directly to the left or right of P and W respectively. Given that unused letters are listed alphabetically, it’s very likely that they are to the left. We may also reason that we should place PW below IA, such that the former pair occupies the bottom two places in its column.

Playing around with all that information gives the following likely partial solution:

K I N C
H A R L E
F M
O P T
V W Y

One can happily fill in the S, U, X, and Z as unused letters. From there it’s just a hop, skip, and jump to the completed Playfair Square.

Notation
Definition word
Indicator [word]
Anagram WORD*
Reversal <WORD
Homophone “WORD”

 

Across
1 Wasps’ nest in Lothian BY (near) [centre of] DalKEith (4) BYKE
5 [Second of] cLergymen [entering] EMBASSY* [organised] meeting for religious worship (8) ASSEMBLY
12 < ONE (Number) [turned] W (west) a moment ago in Scotland (4) ENOW
13 {HIT ARM}* [twisting] catgut in Peebles (6) THAIRM
14 A (Area) sLoPeS regularly providing mountain pastures (4) ALPS
15 {FEN REEDS}* [scattering] spores (8) FERN-SEED
17 AV (Bible; Authorised Version) [placed in] [heart of] fiNEst part of church (4) NAVE
18 Parasite having TAM (flat-topped cap) [seizing] POWER* [violently] (8) TAPEWORM
19 One nibbling [tip of] Nettle [in] [stupid] WAGER* (6) GNAWER
20 Tackle RASHES* [unconventionally], [injecting] N (nitrogen) (7) HARNESS
23 Convincing power CO (company) AGENCY (operation) [to dismiss] A (associate) (7) COGENCY
26 {GETS A FEW}* [unusual] textures (8) WEFTAGES
29 A GI (US soldier) gets O (nothing) money-changing (4) AGIO
31 [Minced] {VEAL DISH}* wasted (8) LAVISHED
32* Touched material (4) FELT
33 Denoting branch of English SC (South Carolina) < CITO (quickly) [rejected] (6) SCOTIC
34 PIE (Confusion) [surrounding] [end of] speciaL ballet position (4) PLIE
35 PRESSED (Forced into service), [receiving] B (second-rate) sleeping-place in cupboard (8, two words) PRESS BED
36 Barge, [last to] tracK EEL (fish) (4) KEEL
Down
2* Dog food (4) CHOW
3 Spenser’s to follow [start of Elizabethan] NEWS* [broadcast] (5) ENSEW
4 OFTEN (Frequently) [after] S (soprano) to tone down (6) SOFTEN
6 Pace < PETS (tame animals) [raised] (4) STEP
7 {TESSA RAN NAKED}*: [could be] ANNA’S _____ (8) [Explanatory note: TESSA RAN NAKED is an anagram of ANNA’S STREAKED] STREAKED
8 ma (Parent) and SON (child) [meeting] stoneworker (5) MASON
9 [Some] rabBI ERroneously put coffin here (4) BIER
10* ACE (Expert) [follows] [middle of] curRent in rapid tidal flow (4) RACE
11 < {ON (Working), ALL (everybody)}’s [upset]: that’s plain! (5) LLANO
16 Unfaithful, {ALSO IDLY}* [promiscuous] (8) [Note: arguably, either of unfaithful and promiscuous could both the definition/anagram indictor] DISLOYAL
21 ST (Way) [to break] RULE (law) to steal cattle (6) RUSTLE
22 SHOT (Try), [IF for O (love)], to change (5) SHIFT
24 EMITS (Sends out) [F (fellow) for M (money)], maybe help in identifying suspects (5) E-FITS
25 KAMI (Japanese lord) [put on] K (king)’s sealskin boot (5) KAMIK
26* PIN (Nail) to [top of] Elm tree (4) PINE
27 Frenzied cry from EVE (First Lady) [outside] O (Ohio) (4) EVOE
28 G (Good) ER (Queen Elizabeth) with E (English) clothes for Spenser (4) GERE
30 GLEEK (Old trick) [endlessly] produces impish enjoyment (4) GLEE

 

B Y K E S A S S E M B L Y
O L E N O W T T H A I R M
A L P S F F E R N S E E D
N A V E T A P E W O R M I
G N A W E R H A R N E S S
C O G E N C Y K U K I H L
H W E F T A G E S A G I O
L A V I S H E D T M L F Y
S C O T I C R P L I E T A
P R E S S B E D E K E E L

 

7 comments on “Enigmatic Variations No.1490 – BORICAHF by Picadilly”

  1. That’s one mightily comprehensive blog, Mister Sting! You’ve gone to so much trouble to explain the working out of the code word, I almost feel bad I just filled the grid and didn’t bother with the rest. I have never seen the point of Playfair, especially when there is no hint to the code word. I find it a tedious, tacked-on slog which can take many times longer than the rest of the puzzle and offers little reward. I have solved a few of these code squares unaided in the past but got no pleasure from it; these days I’ll run the coded entries through Quinapalus, but that’s often no help any more as setters (deliberately?) use keywords not in the Quinapalus dictionary.

    This rant isn’t aimed at the setter. Piccadilly is a fine setter whose puzzles have given me pleasure for many years. And no doubt other many solvers have the opposite view about Playfair, so I’m not calling for it to be scrapped (I have no right to, anyway), but I for one would be delighted never to see this gimmick again.

    Shame, as I love spaniels!

  2. I disagree completely…

    …but only with your final sentence. The rest of what you say summarises how I feel about Playfair. I’d just endorse your thoughts on MS’s detailed exposition, which I much enjoyed reading, and what you’ve said about catering for all tastes (as evidenced by positive comments on the Big Dave site) and about Piccadilly’s puzzles in general. All I’d add is that the encoded words were cleverly chosen to provide the sort of way in that MS expounds.

  3. Thanks to the previous commenters — I could not have put my thoughts more nicely! I laughed when I looked at the Playfair entry in Wikipedia, which said that the device’s only remaining use appeared to be in crosswords. I could say the same about out-of-use words and spellings typical of some of these puzzles. Others before me have touched on the idea that we need more modern expressions, words and themes from time to time, and with that in mind, I recalled this EV as possibly the most up-to-date theme I ever saw. It amazes me to this day:

    http://www.fifteensquared.net/2018/07/28/enigmatic-variations-no-1339-clash-by-samuel/

    Thanks to Mr. Sting for the explanations, but I stopped short of the finish.

  4. A pretty rapid solve, with most clues yielding on the first pass through. Working out the Playfair phrase was also quite quick: haven’t had to do one of those for a while, so nice to get that workout. From there, the shaded entries were mostly obvious, though springer took me a bit longer than it should have for some reason. All good fun: as long as you like Playfairs of course. Thanks to Piccadilly and I’ll add my tip of the hat to Mister Sting for the quality of the explanation.

  5. The high proportion of accessible clues was much appreciated in the circumstances because the rest of the puzzle entailed deciphering a Playfair cipher, which I remember from one past experience (many years ago) is a code so clumsy by design that it can only be defined using some worked examples and a large number of words.

    I saw an opportunity using the word RACE, aided by a couple of other observations, to keep the number of possible Playfair squares down to a large but possibly manageable total. After a lot of head-scratching, I had a likely bottom row of VWXYZ, a penultimate row of OPQTU and the likely combinations ARL and CEM going across and down respectively. That was enough to suggest CHARLES, complete the square and then discover the spaniels.

    I would not like to see Playfair again, but I was pleased my patience with this puzzle was duly rewarded, helped a lot by the high proportion of checked letters (100% with the four asterisked clues and not far off that in the unclued entries) and the generous clues.

    Thanks to Piccadilly and Mister Sting.

  6. I’d say a lot of the pleasure of crosswords is in working out answers from information given. Ditto, I’d say, with Playfair, even if it may be used nowhere else.
    So a pity if the device was to disappear.
    Took me a while to be able to solve them, but, with practice, eventually found I could with the letters, not in the code word appearing in alphabetical order, the main help to getting there.

  7. Not solved EV every week like I did in (most of) 2020, but this was one I chose to. An occasional Playfair is interesting as a change, and the puzzle was well constructed to enable it to be decoded, as per the write-up. Clues solved very quickly, decoding performing less so, with a few mistakes along the way putting the letters the wrong way round. I’m a cat person myself, but the thematic words seemed appropriate for a Playfair code.

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